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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Debugging with MonoDevelop – continue and stepping


After reaching a breakpoint and inspecting your code, it's likely that you'll want to exit from the break mode and continue program execution in some way. You might want to continue program execution, which effectively hands program control back to Unity. This allows the execution to continue as normal, until it meets the next breakpoint, if any. This method effectively resumes execution as normal, and it'll never pause again unless a new breakpoint is encountered. To continue in this way from MonoDevelop, press the F5 key or press the play button from the MonoDevelop toolbar. Otherwise, choose the Continue Debugging option in Run from the MonoDevelop application menu, as shown here:

Exiting the break mode and resuming with Continue Debugging

There are many occasions, however, where you don't want to continue execution in this way. Instead, you want to step execution over the lines of code, line by line, evaluating each line as it progresses...

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