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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

The ? operator

The if-else statements are so common and widely used in C# that a specialized shorthand notation is available for writing simpler ones, without resorting to the full multiline if-else statements. This shorthand is called the ? operator. The basic form of this statement is as follows:

//If condition is true then do expression 1, else do expression 2
(condition) ? expression_1 : expression_2;

Let's see the ? operator in a practical example as shown here:

//We should hide this object if its Y position is above 100 units
bool ShouldHideObject = (transform.position.y > 100) ? true : false;

//Update object visibility
gameObject.SetActive(!ShouldHideObject);

Tip

The ? operator is useful for shorter statements, but for long and more intricate statements, it can make your code harder to read.

You have been reading a chapter from
Mastering Unity Scripting
Published in: Jan 2015
Publisher:
ISBN-13: 9781784390655
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