Summary
Hopefully, you can appreciate by the end of this chapter how even a simple map-like interface has its own flavors and complexities, but there is so much more you could do to enhance this area. Depending on your style of game, the player could spend quite a lot of time on the map exploring (such as Zelda) or they could just be zipping through. So, plan time accordingly to decide how much you want to invest.
If you target mobile platforms, then other input strategies are very important. On handheld devices, it doesn't really make sense to have the player move around the scene with a keyboard.
In this chapter, we covered the following topics:
Building the wider world using textures, texture generation tools, map tools, and some hints at procedural generation
Adding the ability to transition between scenes
In the next chapter, we are going to start building our turn-based battle system!