Putting it together
Moving on from theory, we need to look at something to put on our map of the world, such as somewhere for our player to travel to and explore.
We not only need to provide graphical support in the game to open up areas on the map or just show the journey between two points, but we also need to connect these points with scenes in our game.
Now, we have already started the coding framework behind our places manager with the creation of the NavigationManager
script, which keeps track of all the places available in the world for our player to travel to. Just add a few more routes for the manager to look after and that's up and running.
Then, there is the visual side. As we want a common way to create places/markers on the map, we can start to use prefabs in Unity so that we only have to design them once and then just reuse them on our map.
Adding the map
Start off by copying your world
texture into your project Assets
folder in Assets\Sprites\Environment
, and use any image you...