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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Appropriately scaling text in the Canvas

Whenever a Canvas is created, it is initialized with Screen Space - Overlay as its Render Mode. Therefore, when you change the Render Mode to World Space, the Canvas will be huge in your scene.

When you scale down the Canvas to the appropriate size in the scene, the text will likely be super blurry or not visible at all. Let's say we created the following Canvas in Screen Space - Overlay but decided to put it in World Space.

Converting it to World Space doesn't initially cause any problems, but once we scale it down to something like a Width of 4 and Height of 3 (since it was initially created with a 4:3 aspect ratio screen), the text will disappear!

If I set the Text to allow Horizontal and Vertical Overflow, you'll see that it is super huge when compared to the Canvas! In the following screenshot, the tiny rectangle in...

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