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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

UI Slider

The UI Slider object allows the user to drag a handle along a path. The position on the path corresponds to a range of values.

To create a UI Slider, select Create | UI | Slider. By default, a UI Slider has three children: a Background, a Fill Area, and a Handle Slide Area. The Fill Area also has a child, Fill, and the Handle Slide Area has a child, Handle.

The Background child is a UI Image that represents the full area that the Slider's Handle can traverse. In the default Slider example, this is the darker gray background area that gets filled.

The Fill Area child is an empty GameObject. Its main purpose is to ensure that its child, the Fill, is correctly aligned. The Fill is a UI Image that stretches across the Fill Area based on the Slider's value. In the default Slider example, this is the light gray area that trails behind the handle and fills in the...

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