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Mastering OpenLayers 3

You're reading from   Mastering OpenLayers 3 Create powerful applications with the most robust open source web mapping library using this advanced guide

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785281006
Length 308 pages
Edition 1st Edition
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Author (1):
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G√°bor Farkas G√°bor Farkas
Author Profile Icon G√°bor Farkas
G√°bor Farkas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Simple Maps with OpenLayers 3 2. Applying Custom Styles FREE CHAPTER 3. Working with Layers 4. Using Vector Data 5. Creating Responsive Applications with Interactions and Controls 6. Controlling the Map – View and Projection 7. Mastering Renderers 8. OpenLayers 3 for Mobile 9. Tools of the Trade – Integrating Third-Party Applications 10. Compiling Custom Builds with Closure Index

Chapter 7. Mastering Renderers

In the previous chapters, we learned how to create custom controls, and manage the view effectively, but we still don't know how rendering works in OpenLayers 3. In this chapter, we will discuss this subject in greater depth. In order to create a well-optimized, responsive application, we must know how rendering works and how we can make rendering-related considerations for different use cases.

In this chapter, we will cover the following topics:

  • Differences between the DOM, the Canvas, and the WebGL renderers
  • Limitations of the WebGL renderer
  • Operations carried out with the map canvas using the Canvas renderer
  • Using raster operations independently from the renderer
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