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Mastering Linux Device Driver Development

You're reading from   Mastering Linux Device Driver Development Write custom device drivers to support computer peripherals in Linux operating systems

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781789342048
Length 646 pages
Edition 1st Edition
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Author (1):
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John Madieu John Madieu
Author Profile Icon John Madieu
John Madieu
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Table of Contents (19) Chapters Close

Preface 1. Section 1:Kernel Core Frameworks for Embedded Device Driver Development
2. Chapter 1: Linux Kernel Concepts for Embedded Developers FREE CHAPTER 3. Chapter 2: Leveraging the Regmap API and Simplifying the Code 4. Chapter 3: Delving into the MFD Subsystem and Syscon API 5. Chapter 4: Storming the Common Clock Framework 6. Section 2: Multimedia and Power Saving in Embedded Linux Systems
7. Chapter 5: ALSA SoC Framework – Leveraging Codec and Platform Class Drivers 8. Chapter 6: ALSA SoC Framework – Delving into the Machine Class Drivers 9. Chapter 7: Demystifying V4L2 and Video Capture Device Drivers 10. Chapter 8: Integrating with V4L2 Async and Media Controller Frameworks 11. Chapter 9:Leveraging the V4L2 API from the User Space 12. Chapter 10: Linux Kernel Power Management 13. Section 3: Staying Up to Date with Other Linux Kernel Subsystems
14. Chapter 11: Writing PCI Device Drivers 15. Chapter 12: Leveraging the NVMEM Framework 16. Chapter 13: Watchdog Device Drivers 17. Chapter 14: Linux Kernel Debugging Tips and Best Practices 18. Other Books You May Enjoy

Chapter 5: ALSA SoC Framework – Leveraging Codec and Platform Class Drivers

Audio is an analog phenomenon that can be produced in all sorts of ways. Voice and audio have been communication media since the beginning of humanity. Almost every kernel provides audio support to userspace applications as an interaction mechanism between computers and humans. To achieve this, the Linux kernel provides a set of APIs known as ALSA, which stands for Advanced Linux Sound Architecture.

ALSA was designed for desktop computers, not taking into account embedded world constraints. This added a lot of drawbacks when it came to dealing with embedded devices, such as the following:

  • Strong coupling between codec and CPU code, leading to difficulties in porting and code duplication.
  • No standard way to handle notifications about users' audio-related behavior. In mobile scenarios, users' audio-related behaviors are frequent, so a special mechanism is needed.
  • In the original...
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