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Mastering iOS 12 Programming

You're reading from   Mastering iOS 12 Programming Build professional-grade iOS applications with Swift and Xcode 10

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789133202
Length 750 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Donny Wals Donny Wals
Author Profile Icon Donny Wals
Donny Wals
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Toc

Table of Contents (29) Chapters Close

Preface 1. UITableView Touch-up 2. A Better Layout with UICollectionView FREE CHAPTER 3. Creating a Detail Page 4. Immersing Your Users with Animation 5. Understanding the Swift Type System 6. Writing Flexible Code with Protocols and Generics 7. Improving the Application Structure 8. Adding Core Data to Your App 9. Fetching and Displaying Data from the Network 10. Being Proactive with Background Fetch 11. Syncing Data with CloudKit 12. Using Augmented Reality 13. Improving Apps With Location Services 14. Making Smarter Apps with CoreML 15. Tracking Activity Using HealthKit 16. Streamlining Experiences with Siri 17. Using Media in Your App 18. Implementing Rich Notifications 19. Instant Information with a Today Extension 20. Exchanging Data With Drag And Drop 21. Improved Discoverability with Spotlight and Universal Links 22. Extending iMessage 23. Ensuring App Quality with Tests 24. Discovering Bottlenecks with Instruments 25. Offloading Tasks with Operations and GCD 26. Submitting Your App to the App Store 27. Answers 28. Other Books You May Enjoy

Questions

  1. In what way are iMessage Extensions similar to apps?

a) They can exist independently and support In-App Purchases.
b) They can use view controllers.
c) They are not similar to apps at all.

  1. What do you need to create a Sticker Pack?

a) You need images that can be added to the Sticker Pack template.
b) You need a simple extension that provides stickers to the sticker browser.
c) You need an extension that implements the sticker's peel and drop animations.

  1. How can you test your Message extensions?

a) You can use your extensions on a device and send content to your friends.
b) You must use the predefined conversations in the simulator.
c) Both a) and b).

  1. What object is used to configure a complex message that can be sent through your extension?

a) The MSMessageContent object.
b) The MSConversationMedia object.
c) The MSMessage object.

  1. How can...
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