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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Understanding Unity uGUI


With the introduction of the Unity's uGUI system, it has been very convenient to set up GUI elements in Unity. We will look at how uGUI works and how to display image and text on to the scene. We will also see how to change the text dynamically in the next topic when we implement the health for the player and the enemy.

All the UI elements in Unity are present in the GameObject dropdown in the menu in Unity, as shown in the following screenshot:

You can create three types of basic UI elements: Text, Image, and Raw Image.

The Text option in the menu is a basic text element used to display text-like score, health, energy, and so on. So, like any text element, you can specify text height and font, such as bold or italic. When you create a new text element, there are options such as Canvas, Text, and EventSystem added for each text element that you add:

When a new text UI element is created, it is placed at the center by default, with the default text New Text, as shown...

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