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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Summary

In this chapter, we continued our Perky Penguin game and added particle systems to it. Then we learned about managing the camera, and we made the camera follow the penguin throughout the game. Then we worked on Prefabs and created a level block Prefab which we generated in the game from the code to make an endless level generating game. Then we created a Spike Prefab to create an obstacle for the penguin in the game which gets generated randomly and rotates with different speeds at runtime.

In the next chapter, we will move our concepts of making games to 3D and introduce you to the workflow and systems to create 3D complex games in Unity 3D.

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