Summary
In this chapter, we began with an overall exploration of the Advanced Layers mode and why we would want to use it over the Basic Layers mode for various projects. Following that, we put the Advanced Layers mode into practice by constructing a complex hierarchy of parent-child relationships using Layer Parenting. We also animated our newly created Layer Parenting rig through all the normal tweening mechanisms we’ve come to understand when animating symbol instances across the timeline. Finally, we added voice-based audio to our project and performed automatic lip-syncing against that audio using a set of properly configured visemes and the Lip Syncing dialog.
In the next chapter, we will explore another type of rigging – Inverse Kinematics –through the employment of armatures to be animated across various poses within an animated project.