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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Storyboards


Back in Chapter 2, Introduction to Xcode IDE, we had a brief encounter with a storyboard file. We dragged some interface objects out of the object library, connected them to our ViewController's code, and moved on. In this section, we are going to take a look at the big picture of what is happening in a storyboard file, and really understand its namesake. However, before we can get to that, we're going to have to start a new project!

Getting started

Let's open Xcode and create a new project. Select the Single View Application from the iOS | Application section of the project template chooser, and match your settings with Figure 4.1:

Figure 4.1: Setting up our storyboards test project

Click Next, find a place to save your project, and complete the creation of a new project. Once your project is created, make sure your Team is set from the drop-down menu in the Signing section of your project settings. This needs to be set correctly in order for you to test the app on your device later...

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