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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Sensors on Apple Watch

Now, while we've exhausted most of our sensory options on iOS, there's still plenty of room to explore on watchOS! In this section, we'll combine what we've learned about sensors in this chapter with the watchOS development we learned in the last chapter. The end goal is to get information from the Apple Watch's accelerometer, and then bring it back to iOS and display it on a chart. Let's do it!

Once again, before we start let's clear out our ViewController class to get rid of the altimeter processing that we were playing with in the last section. Your ViewController.swift file should look like this as we begin our Apple Watch experiment:

import UIKit
import CoreMotion
import Charts

class ViewController: UIViewController {
    
    @IBOutlet weak var lineChartView: LineChartView!
    var dataSet = LineChartDataSet(values: [], label: "Values")
    
    override func viewDidLoad() {
        super.viewDidLoad()
    }
    
...
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