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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Summary

We just learnt a ton about sensors, in addition to a handful of other good stuff! We learnt about UIDevice, and the basic device state sensory information it contains. Then we discovered Core Motion, and learnt how to create new operation queues to process sensory data. After that we learnt how to link a third-party library, and charted data from the iPhone's pedometer and altimeter. Finally, we took all of our sensory knowledge to watchOS by pulling accelerometer data from an Apple Watch into a chart on our iPhone.

In the next chapter, we'll be looking at our last major element of iOS programming in this book: notifications. We're on the home stretch, and we're just about ready to start diving into the tools Xcode provides to test, debug, optimize, and wrap up our project. Let's keep going!

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