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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Author (1):
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Summary


By now you should know how to submit your game to the store, and get through certification with few to no issues. We've looked at what you require for the store including imagery and metadata, as well as how to make use of the Windows Application Certification Kit to find problems early on and fix them up without waiting hours or days for certification to fail your game.

One area unique to games that we have covered in this chapter is game ratings. If you're developing your game for certain markets where ratings are required, or if you are developing children's games, you may need to get a rating certificate, and hopefully you have an idea of where to look to do this.

Next steps

The one topic we avoided in this chapter involved making money from your game, which is a whole chapter in itself. In our final chapter we will take a look at the options you have to sell your game, as well as the options available to provide in-app purchases like those seen in many modern freemium games....

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