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Learning GDScript by Developing a Game with Godot 4

You're reading from   Learning GDScript by Developing a Game with Godot 4 A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Length 378 pages
Edition 1st Edition
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Author (1):
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Sander Vanhove Sander Vanhove
Author Profile Icon Sander Vanhove
Sander Vanhove
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment FREE CHAPTER 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Creating new scenes

We have been experimenting with the same scene and script file for now. Working like this was okay for now, but we need a way to create different scripts for different topics and solutions to separate all lessons. This way, we don’t have to throw away all our previous experiments and can have a clean scene every time.

Luckily, we can easily make a new scene and use a different script. We can even name the scene to identify what happens within.

Important note

Remember that a scene is a separate file that can be executed. It contains a collection of nodes. For now, we only use one root node. Later, from Chapter 6, we will work with more intricate scenes that contain more nodes.

To create a new scene, follow these steps:

  1. Right-click anywhere in the FileSystem window and choose New Scene….
Figure 2.8 – We can select the option to create a new scene by right-clicking in the file manager

Figure 2.8 – We can select the option to create a new scene by right-clicking in the file manager

  1. The...
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