Summary
The joy in playing video games is sharing the experience and nothing makes that easier than directly playing together!
In this chapter, we started by taking a crash course in computer networking where we learned the basics of how computer networks, such as the internet, work. After this, we started to implement multiplayer into our own game using the MultiplayerSpawner
and MultiplayerSynchronizer
node. Lastly, we tried out playing the game over a real network.
This chapter marks the end of Part 2 of the book, where we focused on learning how to develop our game and doing so. Starting from the next chapter, we’ll learn how to export a game, go a little deeper into more advanced programming topics, and see how we can save or load the game.