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Learning Construct 2
Learning Construct 2

Learning Construct 2: Design and create your own engaging, extensible, and addictive game using Construct 2

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Learning Construct 2

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Description

If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.

What you will learn

  • Install Construct 2 and navigate around its interface and layout
  • Become involved in the developmental life cycle of a game
  • Use events to manipulate game objects in the layout
  • Understand the many types of game object behavior and use them to control game objects
  • Analyze game objects at runtime to check whether there are any bugs or errors
  • Apply the best set of practices when developing games in Construct 2
  • Build, package, and publish your game to the Web and on different devices

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 26, 2014
Length: 234 pages
Edition : 1st
Language : English
ISBN-13 : 9781784398828
Languages :
Tools :

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Product Details

Publication date : Dec 26, 2014
Length: 234 pages
Edition : 1st
Language : English
ISBN-13 : 9781784398828
Languages :
Tools :

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Frequently bought together


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Table of Contents

11 Chapters
1. Downloading and Understanding Construct 2 Chevron down icon Chevron up icon
2. Creating Your First Game Design Chevron down icon Chevron up icon
3. Creating Diverse Player Experiences with a Flappy Bird Clone Chevron down icon Chevron up icon
4. Making a Breakout Clone Chevron down icon Chevron up icon
5. Making a Platformer Game Chevron down icon Chevron up icon
6. Creating a Space-shooter Game Chevron down icon Chevron up icon
7. Making a Battle Tank Game Chevron down icon Chevron up icon
8. Debugging Your Game Chevron down icon Chevron up icon
9. Mastering the Best Practices Chevron down icon Chevron up icon
10. Publishing Your Game Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
(7 Ratings)
5 star 42.9%
4 star 42.9%
3 star 14.3%
2 star 0%
1 star 0%
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Alex Rau Apr 29, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
So many useful facts in this book. Really like section on using debugger and design to avoid bugs.
Amazon Verified review Amazon
rosiana dharmadi Mar 24, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Excellent! Most IT-oriented tutorial books only tell you how to use the software, what are the usage of the buttons, or how to make some special effects, and things like that. This one is NOT. First, it does tells you about technical like how to install and what the buttons / terms are for. Second, it tells about the process of game design, so readers are encouraged to not just copy games they like but also (hopefully) able to see how those games work, what make them fun, and replicate the fun. Third, it tells example of how to make certain games-- not just in technical sense but also what considered the main cores of such games and why. Lastly, construct 2 itself is easy to pick up, doesn't need to know programming before hand, and portable to mobile since it use HTML 5. I really recommend this for people both of those who start in game development and professionals that looking for insight -- even if they still considering to move to construct 2. ;)
Amazon Verified review Amazon
Raja Biswas Feb 01, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Best Book To Learn Construct2 Game Development. It contains great Example games and each chapter shows how to build a new game. This book even contains different data storage options, publishing etc. I would recommend everyone who wants to learn construct2 to get this book.. It's really helpful.. :)
Amazon Verified review Amazon
Shaun Pedicini Mar 28, 2015
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
The first part of the book deals with getting Construct up and running on your system, getting things properly configured, and introduces some of the basic terminology that a user of Construct should be familiar with.Following the introduction, we are given modules corresponding to basic game types such as breakout, platform-esque games, physics puzzle games, shoot-em-ups, etc.These modules are the vehicle in which the author attempts to convey the different concepts in Construct such as data structures, physics, mobile development, etc. As such, a reader is not only familiarized with the aforementioned concepts but also gains an appreciation for their application.The book takes a very hands-on approach and the reader is presumably expected to follow the examples at their computer in order to get the most of the book.Construct beginners will find this book to be a educational and enlightening read but advanced users who have gone through most of the manual will most likely not benefit significantly from this book.
Amazon Verified review Amazon
Jamie Feb 13, 2017
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
A good source for learning about Construct 2.
Amazon Verified review Amazon
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