Animator
Another important topic in this book is how to animate our character. Certain animations will be played on the character for specific events. Unity has a really clever system already built in for controlling animation: Mecanim. We won't go into too much detail about animating stuff in Unity. All I want you to know is that I have prepared the following animation clips for you:
- Idle: This is played when the player is not moving (holding position)
- Run: This is played when the player is grounded and alive
- Jump: This is played during a jump
- Dead: This is played when the player hits an obstacle and dies
To preview how animation clips are connected, open the Animator
view by going to Window
| Animator
and selecting the Player
game object from the hierarchy:
This is an Animator
view. As we want to focus on programming in this book, we won't discuss the details here. All I want you to notice is the Parameters
tab and two bool
type parameters we have already set up. To control animations of Jake...