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Learn Programming in Python with Cody Jackson

You're reading from   Learn Programming in Python with Cody Jackson Grasp the basics of programming and Python syntax while building real-world applications

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789531947
Length 304 pages
Edition 1st Edition
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Author (1):
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Cody Jackson Cody Jackson
Author Profile Icon Cody Jackson
Cody Jackson
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Table of Contents (14) Chapters Close

Preface 1. The Fundamentals of Python 2. Data Types and Modules FREE CHAPTER 3. Logic Control 4. Functions and Object Oriented Programming 5. Files and Databases 6. Application Planning 7. Writing the Imported Program 8. Automated Software Testing 9. Writing the Fueling Scenario 10. Software Post-Production 11. Graphical User Interface Planning 12. Creating a Graphical User Interface 13. Other Books You May Enjoy

Summary

In this chapter, we learned about wireframings and how they are used to mock up graphical interfaces. We also saw that, sometimes, the wireframe may already be available to you, such as a schematic diagram, so you don't have to make a new one or you can use it directly as the GUI itself.

We saw how to use Kivy's API calls to create a simple GUI using a pre-made schematic drawing and how to generate an output table of information. After making the GUI, we learned how to map the original text-based program to the GUI widgets to provide the user with a point-and-click method to adjust the program.

Finally, we looked at how to manually check the values of the fuel farm project and saw that, sometimes, it may be easier to manually test a GUI than write the automated tests if the GUI is simple enough.

There is a lot of information in this fuel farm simulation project...

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