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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Start tracking skeleton joints


Kinect returns skeleton data in the form of SkeletonStream. We can set up either the default tracking or the seated tracking mode using the SkeletonTrackingMode enumeration during the initialization of the skeleton stream. The process flow for capturing skeleton data will remain the same as the one we used for the color and depth data streams. We can capture the data by using either event model or polling model. The KinectSensor object has an event named SkeletonFrameReady, which fires each time new skeleton data becomes available from the sensor. Each frame of SkeletonStream produces a collection of Skeleton objects. Each Skeleton object contains the data for a series of Joint points, which are wrapped inside the JointCollection object. Each joint has its own type of tracking mode and additional information to represent the positions.

Our initial focus is to write an application that can leverage the skeleton tracking APIs provided in the Kinect for Windows...

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