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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Summary


This chapter deals with the Kinect camera and the handling of the color image streams with multiple image formats that are supported by the Kinect SDK. We have meticulously covered aspects such as image frame processing, changing the stream resolution at runtime, capturing standalone images, and playing around with individual color pixels, by building a complete KinectCam application. You have also learned how you can fine-tune color images by applying different settings on the Kinect camera, and you have seen how the infrared streams help capture images in low lights. You have also seen how to change the sensor angle via code, and in the end you have seen how using the Coding4Fun toolkit can make your job easy. Throughout this chapter, you have also learned many small tips and tricks; these often play a vital role in big composite applications, and knowing them will stand you in good stead as you embark upon the journey of developing bigger and more functional applications. If you...

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