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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Template-based gesture recognition


Template-based gesture recognition is also known as pattern-based gestures. This gesture can potentially be used when we are not sure about how robust the recognition is. With this recognition system, the gesture-recognition engine matches the user movements with predefined gestures, and measures how correctly it was being performed. In this approach, gestures are first recorded and stored into a location in the normal way. While matching the gestures, the same set of user actions are taken as input parameters and validated against the stored data. The final result is driven from a probability ratio by matching the data between the existing data set and the data set that is currently being performed. Overall, the template-based recognition system involves the following phases:

  • Template creation

  • Gesture tracking

  • Template matching

The first phase of the template-based recognition system is template creation. In this phase, gestures are recorded and stored with...

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