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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Initializing the game


The framework part of the game is done. Now we want to implement the graphics and game logic. We can divide the game's code into two parts, one that will be executed only once at the beginning, and one that will be called periodically. We will call the first one the initialization.

This part should be executed as soon as the images are done loading; this is the reason why we will pass it as the end callback for the startPreloading function. This means that at the very beginning we need to add all the images that we will use to the preload list. Then once the user launches the game (for example, by clicking an image with the ID startButton) we will call the preloader.

The following code uses the standard jQuery way to execute a function once the page is ready. I won't give you the complete code here because some of it is quite repetitive, but I will give at least one example of each of the actions performed here and you can always look at the complete source code if you...

You have been reading a chapter from
jQuery Game Development Essentials
Published in: Apr 2013
Publisher: Packt
ISBN-13: 9781849695060
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