Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Discussing 3D graphics

An action game is not strictly necessary to utilize a 3D engine. There are a lot of wonderful games based on 2D graphics or isometric perspective. Astronaut is Gone is designed with flat graphics interpretation in mind as well. All elements such as the Unit, enemies, rocks, and meteors can be based on sprites. The movement mechanics in basic gaming modes do not contradict with that. The player does not need to turn the virtual camera because the object may have only one side. More importantly, the game world itself is not flat; each element features three coordinates. The game's universe looks like a long corridor where different objects are suspended on invisible strings. The corridor's walls, floor, and ceiling frame boundaries of the space that the player may reach. If the player gets close to them, he gets an alert, You are leaving the path, and the Unit stops. The protagonist can move in two planes: in the longitudinal one by traveling forward and backward...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image