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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Implementing wander


You might have observed very often in the game that few characters are just randomly moving around in their environment. These characters are waiting for some event to happen. For example, in any warfare game, the enemy soldiers are just wandering around in the castle to catch the player and they will keep on wandering till they find the player. Once the player is in the vicinity, then they will change their behavior to seek. So, the wandering ability of the characters makes them visually pleasant and realistic.

Making a game object follow the path will make it unrealistic and will affect the overall game play by making it more predictive. So these wandering behaviors add much more fun and realistic behavior to the game.

The wander steering behavior produces a realistic movement, which makes the players think that the character is just walking and to feel the whole environment more alive.

Getting ready

There are various ways to implement the wander behaviors. They are as...

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