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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Introduction


In this chapter, we will learn all the basic mathematical concepts that we will be using in the next few chapters of this book. While learning game physics, it's always good to have some basic command over mathematics and physics, as they are the main key components in making realistic games. For example, when we drop a ball on the ground, it keeps bouncing back and forth before coming to rest. To implement such conditions, we have to apply certain conditions to physical bodies by updating their physical parameters, such as restitution, force, bounce, friction, and so on. In the next chapter, we will use all the physics and mathematical concepts that we will learn in this chapter.

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