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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Introduction

In the previous chapters, you learned about the anatomy of physics simulation in games. We have explored various sections of the Physics engine, including its integration with games and playing with the basics of the game engine. You have learned the ways to create static and dynamic bodies as well. Now, in this chapter, our major focus will be on adding some more reality to games by the advanced level of physics integration. This includes playing with lots of physics bodies tied together with joints. You will also learn the ways to detect the collision between two physics bodies. The overall agenda will be to create a mini game in the chapter, which will hold together all the recipes and will help in better understanding of these sections. The game will be divided into three the following parts:

  • Creating the game holding a physics world with some physics bodies
  • Then we will move forward and join those physics bodies with various types of joints
  • Then, finally, you will learn...
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