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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Creating subclasses for our Platformer game

With the theoretical understanding of nodes, one wonders how this concept is helpful in developing a game. To understand the development of a game using the concept of Nodes, we now go ahead with writing and executing code for our Platformer game.

Create the subclasses of different nodes in Xcode, following the given steps:

  1. From the main menu, select New File | Swift | Save As | NodeMenuScene.swift:

    Make sure Platformer is ticked as the target. Now Create and Open and make the NodeMenuScene class by subclassing SKScene.

  2. Following the previous same steps as, make CropScene, ShapeScene, ParticleScene, LightScene, and VideoNodeScene files, respectively.
  3. Open the GameViewController.swift file and replace the viewDidLoad function by typing out the following code:
    override func viewDidLoad() {
            super.viewDidLoad()
    
            let menuscene = NodeMenuScene()
    
            let skview = view as SKView
    
            skview.showsFPS = true
            skview.showsNodeCount...
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