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iOS 10 Programming for Beginners

You're reading from   iOS 10 Programming for Beginners Explore the latest iOS 10 and Swift 3 features

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786464507
Length 678 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (20) Chapters Close

Preface 1. Getting Familiar with Xcode FREE CHAPTER 2. Building a Foundation with Swift 3. Digging Deeper 4. Digging into Collections 5. Starting the UI Setup 6. Setting Up UI 7. Getting Started with the Grid 8. Getting Started with the List 9. Working More with Lists 10. Where Are We? 11. Where's My Data? 12. Foodie Reviews 13. Saving Reviews 14. Universal 15. iMessages 16. Notifications 17. Just a Peek 18. Beta and Store Submission Index

Playgrounds – an interactive coding environment


Before we jump into building the app that we will be creating in later chapters, called Let's Eat, we need to understand the basics of Swift. An easy way to experiment with Swift is to use Playgrounds. It is an interactive coding environment, which evaluates your code and displays the results. Using Playgrounds gives us the ability to work with Swift without needing to create a project. It is great for prototyping a particular part of your app. So, whether you are learning or experimenting, Playgrounds is an invaluable tool. In order to create a Playground, we need to launch Xcode and click on Get started with a playground:

The options screen for creating a new Playground screen will appear:

First, name your new Playground SwiftFoundation, and then make sure your Platform is set to iOS. Now, we can explore Playgrounds a bit.

When you launch the app, you will see five distinct areas:

Let's breakdown each area in Playgrounds:

  • PLAYGROUND EDITOR: This...

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