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HTML5 Graphing and Data Visualization Cookbook

You're reading from   HTML5 Graphing and Data Visualization Cookbook Get a complete grounding in the exciting visual world of Canvas and HTML5 using this recipe-packed cookbook. Learn to create charts and graphs, draw complex shapes, add interactivity, work with Google maps, and much more.

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Product type Paperback
Published in Nov 2012
Publisher Packt
ISBN-13 9781849693707
Length 344 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Ben Fhala Ben Fhala
Author Profile Icon Ben Fhala
Ben Fhala
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Toc

Table of Contents (17) Chapters Close

HTML5 Graphing and Data Visualization Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Drawing Shapes in Canvas 2. Advanced Drawing in Canvas FREE CHAPTER 3. Creating Cartesian-based Graphs 4. Let's Curve Things Up 5. Getting Out of the Box 6. Bringing Static Things to Life 7. Depending on the Open Source Sphere 8. Playing with Google Charts 9. Using Google Maps 10. Maps in Action Index

Adding an interactive legend


Although we created a legend in the past, our legend was bound to be non-interactive as we had no way to move it around. In this sample, we will create a quick and easy legend that will update its position and fade in and fade out when a user rolls over our chart.

Getting ready

Grab the latest files from our previous recipe, 06.03.fade.html and 06.03.fade.js, and let's jump right in. We will hardcode our values in this example, but a more modular approach of extracting elements that would be dynamic is a great way to make this class reusable.

How to do it...

This time around we will create a method in the LineChart object that will create legends for us. Perform the following steps:

  1. Create the createLegend method:

    LineChart.prototype.createLegend = function (){
      var	can = document.createElement("canvas");
        can.width=70;
          can.height=100; 
        can.setAttribute("class","canvasLayer");
      chartContainer.appendChild(can);
    
    
        
      this.legend = can;
      this.updateLegend...
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