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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Summary


We covered a lot of material in this chapter. We started with the basics of using the Box2D physics system. We learned how to assign Fixtures to objects and what the different properties were that we could change. We created a Chain and Wrecking Ball that utilized Revolute Joints so each piece would rotate with the one preceding it. We built TNT and a Magnetic Crane that used Forces to move objects around the world. We also made Debris spawn from the large Pillars when they collided with heavier, stronger objects. Additionally, we learned about the Draw GUI event and the difference between a Sprite's location as represented in a room versus the location on screen. This allowed us to create a Menu that will display properly on screen no matter the size of the room.

We are going to continue to work on this game in the next chapter. We will create a store and inventory system so that the player has a limited amount of equipment and can purchase additional items. We will also dive into...

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