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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Chapter 8. Playing with Particles

Over the last two chapters we have built a robust physics-based game utilizing Joints, Fixtures, and Forces. We then added a full Front End that had a shop where the player could purchase equipment and unlockable levels. We also updated the HUD and implemented the Introductory and Score screens to round out each level. It feels almost like a complete game, but something is missing. The TNT blinks out of existence and the breaking of the Pillars just pops into view. In this chapter, we are going to solve this by adding a few particle effects to the game to help mask these changes. After this little bit of polish, our game will be ready for release!

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