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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Installing the Box2D JavaScript library

Now, suppose that we want to create a car game. We apply force to the car to make it move forward. The car moves on a ramp and then flies through the air. Afterwards, the car falls on the destination ramp and the game finishes. Every collision in every part of the physics world counts on this movement. If we have to make this game from scratch, then we have to calculate at least the velocity and angle of each part. Luckily, the physics library helps us to handle all these physical problems. All we have to do is to create the physics model and present it in the canvas. The engine we use is Box2D.

Box2D is a 2D physics simulation engine. The original Box2D was written in C by Erin Catto. It was later ported to Flash ActionScript. Later on, its 2.1a version was ported to JavaScript. You can find the JavaScript version of Box2D 2.1a in their Google Code project at https://code.google.com/p/box2dweb/.

Note

At the time of writing this book, Google Code announced...

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