Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

Arrow left icon
Product type Paperback
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Length 162 pages
Edition Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
Arrow right icon
View More author details
Toc

Working with material layers


The workspace panel, once again, has a layer stack for working with textures called Materials. Similar to other modes we need an active layer for our tools to work.

So before we can work with textures we must have at least one material layer armed, and have a zone assigned to that layer. Go ahead and create a couple of material layers; call them Beach, Plains, and Mountains.

Terrain textures are rendered as layers in the order they sit on the stack. The top-most layer being rendered last.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image