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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Preface

The world of 3D application and game development is a vast and actively changing landscape. With all the stunning capabilities of modern GPU hardware exposed to the web browser via WebGL, AAA-quality interactive rendering can be achieved by anyone with some knowledge of JavaScript. Babylon.js is just the right tool to use for an effortless experience and a robust application built using WebGL technologies.

Although changes in and the evolution of browser software and hardware standards continue at their own pace and on their own schedules, Babylon.js is a framework that prioritizes maintaining backward compatibility. Code written for BJS 2.0 is highly likely to run with little to no modifications in BJS 5.20, so product managers and stakeholders can use BJS with confidence about the long-term stability of the code.

If Babylon.js is the ticket for WebGL, then this book is your ticket to mastering Babylon.js. Well, you probably won’t become a twentieth-level Babylon.js developer by the end of this (let’s be real for a moment), but you’ll certainly learn the key concepts and techniques that will enable you to progress down that path should you so choose!

All of this is starting to become a kind of bad sales pitch, so let’s drop the pretense and talk brass tacks. You want or need to learn about 3D game or app development. As a human being, you also desire entertainment. This book attempts to satisfy both of those needs by avoiding being too boring wherever possible while still delivering the big knowledge bombs. Entertainment and enlightenment, all in one package.

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