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GLSL Essentials

You're reading from   GLSL Essentials If you're involved in graphics programming, you need to know about shaders, and this is the book to do it. A hands-on guide to the OpenGL Shading Language, it walks you through the absolute basics to advanced techniques.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849698009
Length 116 pages
Edition 1st Edition
Languages
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Author (1):
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Jacobo Rodriguez Jacobo Rodriguez
Author Profile Icon Jacobo Rodriguez
Jacobo Rodriguez
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Toc

Summary


In this chapter we learned how vertex shaders must be made and how to manage inputs and outputs. We also touched upon and understood a very important topic—the interpolators. Interpolators will be the basic mechanism of all our future shaders.

I also introduced some basic lighting concepts that, in the end, produced a per-vertex lit object. In the next chapter we will improve our lighting techniques, from per-fragment lighting to normal mapping. We will also see some other interesting imaging shaders.

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