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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Saving player selection and score


I personally enjoy games with a lot of choice. I like having options that expand the game's scope and add replay value, but I also enjoy being able to play a game the way I want to play it. I'm certainly not the only person who feels this way, and for this reason, many game developers add appropriate options. Now, once I've made my selection and get into the game, what I don't want is to have to make those selections again; I want to save my choice and pick up right from where I left off. Let's take a look at how to select a player character and then save this selection, along with the player's score.

Getting ready

To complete this recipe, you'll need several objects, sprites, and so on. You'll need two sprites (or skins, as they can be called in such scenarios) to represent the player's character options. I've chosen Red (spr_charRed) and Blue (spr_charBlue) as these are the classic choices in some of my favorite team-based games. Next you'll need your player...

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