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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – forwarding a new message

When a connected client sends a new chat message, the underlying socket—since it inherits QIODevice—emits readyRead(), and thus, our newMessage() slot will be called.

Before we have a look at this slot, there is something important that you need to keep in mind. Even though TCP is ordered and without any duplicates, this does not mean that all the data is delivered in one big chunk. So, before processing the received data, we need to make sure that we get the entire message. Unfortunately, there is neither an easy way to detect whether all data was transmitted nor a globally usable method for such a task. Therefore, it is up to you to solve this problem, as it depends on the use case. Two common solutions, however, are to either send magic tokens to indicate the start and the end of a message, for example, single characters or XML tags, or you can send the size of the message upfront. The second solution is shown in the Qt documentation...

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