Technical requirements
There will be a lot of moving parts, figuratively and literally, in this chapter. Animation and rigging are challenging topics for most people who start practicing 3D. Although we’ll take things step by step, to give you extra help along the way, you might want to use some of the files that are in the interim stages instead of doing it all at once.
As usual, the book’s repository will have the necessary files for this chapter at the following link: https://github.com/PacktPublishing/Game-Development-with-Blender-and-Godot.