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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Text Widget

The Text widget is one of the simpler widgets that exists. This is because it only allows you to display text information to the user and customize the visuals of this text. Almost every single game uses text in one way or another to display information to its players. Overwatch, for example, uses a text-based UI to display crucial match data to its players. Without the use of text, it would be very difficult – maybe even impossible – to convey key pieces of statistical data to the player, such as total damage dealt, total time playing the game, and many others.

The Text widget appears in the Palette tab within UMG. When you add a Text widget to the Canvas panel, it will display the text Text Block by default. You can customize this text by adding your text to the Text parameter of the widget. Alternatively, you can use Function Binding to display more robust text that can reference internal or external variables. Function Binding should be used whenever...

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