In this chapter, we finally started playing with the Flutter framework. First, we learned some important concepts about Flutter, mainly the concepts of widgets. We saw that widgets are the central part of the Flutter world, where the Flutter team continually works to improve existing widgets and add new ones. This is because the widget concept is everywhere, from rendering performance to the final result on screen.
We also saw how to start a Flutter application project with the framework tools, the basic project structure of files, and the peculiarities of the pubspec file. At the end, we saw how to run a project on an emulator.
In the next chapter, we will delve deeper into types of widgets, such as stateful and stateless, and how and when they can be used. Also, we will learn about the built-in widgets and start...