Creating User Interfaces with UMG
In the previous chapter, we learned about general-purpose utilities that allow you to properly structure and organize the code and assets in your project by using blueprint function libraries, actor components, and interfaces.
In this chapter, we will dive into the topic of game User Interfaces (UIs), which are present in almost every video game. The game UI is one of the main ways in which to show information to the player, such as how many lives they have left, how many bullets are in their weapon, which weapon they are carrying, and more. It also allows the player to interact with the game by choosing whether to continue the game, create a new game, choose which level they want to play in, and more. This is shown to the player mostly in the form of images and text.
In this chapter, we’ll cover the following topics:
- Game UI
- UMG basics
- Introducing anchors
- Understanding progress bars