Summary
We have covered a lot of ground in this chapter, from ingesting the media to having the foundations of the final edit at your fingertips. Along the way, we looked at the differences between an initial assembly and a rough cut, such as why you would have both and where time can be saved by combining them as one project.
We looked at some advanced ways to add clips to the project in the timeline, which is a container for projects, and saw how active projects can be brought into view in a similar way to an internet browser’s style. Then, you were introduced to the timeline index.
You learned the difference between how Final Cut Pro and other NLEs use different words to represent projects and sequences, which is important for those who work with several different video editing applications.
The chapter looked at what should be included in the rough cut and how it shouldn’t be too fine-tuned. Fine-tuning is for Chapter 5.
Once the rough cut has done its...