Introducing procedural storytelling in ink
The term procedural storytelling takes its name from another term, procedural generation. The word "procedural" preceding "generation" means that content is created based on a sequence of procedures; that is, rules. When referring to generating assets such as 3D models or placing non-player characters within some world in a video game, the term procedural generation applies. When discussing planning, generating, or dynamically ordering content related to the story or experienced narrative of the player within an interactive project, the better term to use is procedural storytelling.
Procedural storytelling occurs when a project uses rules to define how a player may interact with or encounter parts of its story content. For example, if a project has a set of rules to create dynamic names for its characters, a player in a science fiction setting may interact with a generated character name of Neldronor, while a different...