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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Learning about animations

An easy way to add animations to stands is to add them while editing the stand in the Style Designer and follow the TFrameStand naming convention:

  • All animations with a name starting with OnShow will be automatically fired by TFrameStand when the FrameStand is shown to the user.
  • Symmetrically, all animations with a name starting with OnHide will be fired at the hiding of the FrameStand.

This applies to all animations—those contained in the Stand definition as well as those contained in the Frame definition—at whatever nesting level. 

We also have a whole chapter dedicated to animations, Chapter 10, Orchestrating Transitions and Animations. In this section, we are talking about the support for animations in TFrameStand and not delving too much into animation details.

You can have multiple animations for both events (show/hide) and they will all be fired simultaneously (according to the corresponding event...

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