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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Saving level statics


In this recipe, we will create an XML report with statistics for the currently loaded level. The report includes all assets that are loaded, their size, dependencies, and the number of instances in the scene.

Getting ready

The report that we will generate will be created as an .xml and can be opened by using Microsoft Excel.

How to do it...

The Save Level Statistics printout is accessible in two main ways. Both are quite simple:

  1. The first way is to use the Tools menu in the Sandbox and navigate to the Save Level Statistics option:

  2. The second way is to output the level statistics by using a console command. Triggering the writing of the data from the console is quite useful when running in the launcher. The console command you must enter is SaveLevelStats.

Performing this command through either method will create two .xml files under the rootdirectory/testresults folder.

The names of these files contain the names of the level that they were saved from. For example, the two files...

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