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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating locomotion animations


Locomotion animations are absolutely essential for AI and player actions and animations.

Authoring these assets can be easy if a few principles are understood regarding a very important rig element called the Locator_Locomotion.

The locomotion locator or Locator_Locomotion as the node is called, is used in the engine to describe the logical movement and orientation of the animation. This node needs to be added to motions which translate in a non uniform way, such as a start or stop transition, which have peaks and troughs in acceleration.

Getting ready

  • The skeleton must contain the bone Locator_Locomotion if it is going be used in a LMG group later

  • Open the file SDK_character_male_foranimation.max

How to do it...

Let's learn how to create the structure needed to support locomotion animations:

  1. When using a biped, the easiest way to add the ability to use locomotion is to turn on figure mode and create a prop named Locator_Locomotion.

  2. In this way, the animation for the...

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