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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Installing the CryENGINE 3 plugin for 3D Studio Max


As we will be using 3D Studio Max 2010 in the asset creation examples of this book, it is important that we explore the installation of the plug-in for 3ds max to allow for the exporting of meshes, animation, and other data to CryENGINE.

This first step in creating assets for the CryENGINE 3 is an important one. As most assets used within the CryENGINE need to be in an optimized format, we must export all of the source assets (asset we will work on in external packages like 3d studio max and Photoshop) through an optimization and conversion process. For this process to be successful it is imperative that the RESOURCE COMPILER be setup properly.

Note

The SDK installer should automatically install the plugins for the installed versions of 3ds Max during the CryENGINE 3 tools installation. In this case, the installer automatically sets up the system path, which allows the exporter to communicate with the Resource compiler.

Getting ready

To prepare...

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